When he officially awakens, he takes a shower and washes dishes before going to deliver a sandwich order to a research facility known as Central Evidence. While the protagonist sleeps, he seems to have the same nightmare he has been having in his previous slumbers where he encounters Emily and her dolls. At this point, the protagonist decides to rest before that time. The protagonist has to get to work at Timmy Thom's Fast Sandwiches by 4:00 pm.
Emily was found lifeless one day in the basement, convincing the parents to move from the house.Įmily Wants To Play Too begins at 6 am in the protagonist's apartment, after having a large party. The dolls appeared in different places around the house without anyone moving them, and Emily had opened up a giant hole in the floor of her room that would be impossible for a small child to do. During this time, Emily found the dolls, and even stranger occurrences started to happen. Because of this, her parents decided to keep her at home and lock her in the basement. Emily was showing signs of erratic and violent behavior, which led her to harm other children at school and kill the puppy that they bought her. The recordings explain that Emily was acting strangely ever since they moved here, presumably because she didn't like her new home. The recordings left behind seem to be from Maggie Withers, Emily's mother, and were recorded to help with her own depression. She considered the dolls her friends, but her parents would like to take them away from her. Īccording to the notes in the house, Emily was a depressed girl who found some dolls in the basement. During the final level, the player must survive all of these elements in combination. The player has to run from the puppet, stand still for the clown, and stare at the doll, Kiki, to survive. The mechanic of each doll and Emily's game build upon each other.
There are various clues on notes and on a whiteboard in the kitchen that help the player to learn how to handle a doll when it appears (although what's written on the whiteboard are usually lies meant to trick the player). The player will be restarted at the beginning of the last hour. If a doll or Emily attacks the player, in the form of a jump scare, then the player loses and the game is over. The player must then figure out how to interact with each doll and Emily herself in order to survive the hours (6 minutes). At a fixed amount of time, the hour changes and new gameplay elements are added in the form of a doll or Emily. Various notes and recordings containing story elements are spread out in different rooms. The player can explore the house freely looking for clues as to why he is trapped inside. The player must then survive the night from 11 pm until 6 am. Upon entering, the front door closes and is locked, presumably by Emily, since she appears for an instant in front of the door.
so prepare to deal with this clown for the remainder of the night.The game begins with a pizza delivery man, controlled by the player, walking into a house on his last pizza delivery. Tatters appears, he will remain in the game with the only exception being 4 A.M. Tatters will leave you alone at that moment allowing you to go about your business (which will partially entail surviving Kiki as well).įrom the moment Mr. Remain still until the clown sighs, signifying that it’s given up for the moment. Do not move at all, even looking around without actually moving in any direction will mean instant death. You will hear a deep laugh followed by an “uh, uh, uh” when the doll holds its hands up, as if to tell the player to stop. and will suddenly appear before the pizza boy. Tatters will start going after the player at 1 A.M. If you’re unfamiliar with the childhood game, you’re not allowed to move until granted permission by the person running the game (in this case it’s Mr. Tatters likes to play Red Light/Green Light.
Emily Wants to Play is scary enough with the whole notion of moving dolls, but why-oh-why did they have to make one a clown with a booming voice.